ORGANIZATIONAL COMMUNICATION PATTERNS OF KAIZEN TEAM IN POINT BLANK ONLINE GAME

  • Aqza Araieza Aprio Universitas Bhayangkara Jakarta Raya
  • Fadli Muhammad Athalarik Universitas Bhayangkara Jakarta Raya
  • Aqza Araieza Aprio Universitas Bhayangkara Jakarta Raya

Abstract

The advancement of internet technology, one of its benefits is being used for entertainment, such as video games and online games. In some online games, there are various teams competing against each other to achieve specific goals. Not all online games have good in-game voice communication, and some lack this feature, like the online game Point Blank. The issue faced by Point Blank players is t he difficulty in finding suitable and practical means of interaction. This research aims to analyze the application of Discord in maintaining communication patterns within the Kaizen Team Organization in an Online First Person Shooter (FPS) game. The method used in this research is qualitative descriptive with observation, interviews, and documentation techniques. Based on the conducted research, Discord communication media utilized by the Kaizen Team Organization is considered effective during Point Blank gameplay. The communication process helps facilitate message delivery. The results of this research indicate that the suitable and effective communication for the Kaizen Team involves the communication patterns of All-Channel, Wheel, and Y. Furthermore, two different types of organizational communication implementation were found within the Kaizen team, namely informal communication and formal communication.

References

Alfian, F. and Sari, W. P. (2022) ‘Pola Komunikasi Kelompok Virtual dalam Game PUBG Mobile (Studi Kasus Tim Redlineze E-Sport)’, Jurnal Koneksi, 6(1), pp. 29–35.
Almutazam, F. (2022) ‘Pola Komunikasi Gamers dalam Game Online Mobile Legends pada Mahasiswa Fakultas Ushuluddin Adab dan Dakwah’, Jurnal Kinoma : Jurnal Komunikasi dan Penyiaran, 1(2), pp. 101–112.
Arikunto, S. (2013) Pengembangan Instrumen Penelitian dan Penilaian Program. Yogyakarta: Pustaka Pelajar.
Arisandi, R. A. (2017) ‘Pola Komunikasi Kelompok Game Online FPS (First Person Shooter) Point Blank’, Universitas Muhammadiyah Malang. Available at: http://eprints.umm.ac.id/id/eprint/35427.
Atur, I. (2019) ‘Pola Komunikasi E-Sport dalam Pembinaan Atlet’, Jurnal Ikon, XXIII(1), pp. 53–61.
Cap (2022) How We’re Building The Future Of Discord, Discord. Available at: https://discord.com/blog/building-the-future-of-discord (Accessed: 17 February 2023).
Darmawan, A. P. (2022) apa Saja Pola Komunikasi Organisasi?, KOMPAS.com.
Dr. Irene Silviani (2020) komunikasi Organisasi. Edited by Dr. Irene Silviani. Surabaya: PT. Scorpindo Media Pustaka.
Eraspace (2022) 5 Aplikasi Voice Chat untuk Bikin Aktivitas Gaming Seru, eraspace. Available at: https://eraspace.com/artikel/post/5-aplikasi-voice-chat-untuk-bikin-aktivitas-gaming-seru (Accessed: 10 April 2023).
Haryani, S. (2001) komunikasi Bisnis. Edited by H. Subanar. Yogyakarta: UPP AMP YKPN.
Haryono, C. G. (2020) Ragam Metode Penelitian Kualitatif Komunikasi. Jawa Barat: CV Jejak (Jejak Publisher).
Lukito, A. R. et al. (2022) ‘pola Komunikasi Komunitas Game Online FORZA HORIZON 4 (Studi Etnografi Virtual Mengenai Pola Komunikasi Dalam Grup Discord)’, JURNAL HERITAGE, 10(1), pp. 17–26.
Moleong, L. (2018) Metodologi Penelitian Kualitatif. Bandung: PT. Remaja Rosdakarya.
Muhammad, A. (2014) Komunikasi Organisasi. Pustaka Bani Quraisy & Fiskontak.
Mukhtar (2013) Metode Praktis Penelitian Deskriptif Kualitatif. Jakarta: Referensi (GP Press Group).
Murniarti, E. (2019) Organisasi Formal, Aliran Komunikasi Formal dalam Organisasi, Organisasi Informal, dan Peran Komunikasi Informal. Jakarta: Universitas Kristen Indonesia.
Pratama, J. (2021) ‘Pola Komunikasi Antara Pelatih dan Atlet U-13 Always Futsal Klub Sebelum dan Saat Pertandingan’, Jurnal Komunikasi, Masyarakat dan Keamanan (KOMASKAM), Vol. 3(2656–6125), pp. 65–80.
Raharja, D. M. (2022) ‘KOMUNIKASI PENJUAL KEPADA PEMBELI ( Studi Kasus Komunikasi Penjual Kepada Pembeli Di Pasar Ujungberung , Kota Bandung )’, Jurnal Komunikasi, Masyarakat dan Keamanan (KOMASKAM), Vol. 4(2656–6125), pp. 1–9.
Raihan, J. P. and Putri, Y. R. (2018) ‘Pola Komunikasi Group Discord PUBGI.INDO.FUN melalui Aplikasi Discord’, e-Proceeding of Management, 5(3), pp. 4161–4169.
Rizaty, M. A. (2023) pengguna Internet di Indonesia Sentuh 212 Juta pada 2023, Dataindonesia.id.
Robbins, S. P. (2022) Organizational Behavior. 18th edn. Harlow: Pearson Education.
Sugiyono (2020) Metodologi Penelitian Kualitatif. In Metodologi Penelitian Kualitatif, Rake Sarasin. Bandung: PT. Remaja Rosdakarya. Available at: https://scholar.google.com/citations?user=O-B3eJYAAAAJ&hl=en.
Trianto, Y. (2018) ‘Pola Komunikasi Virtual dalam Percakapan Tim Game Online Counter Strike’, Jurnal Spektrum Komunikasi, 6(1), pp. 12–18.
Usman Basir, R. and Naryoso, A. (2022) ‘Komunikasi untuk Pemeliharaan Hubungan Pertemanan antara “Gamers Online”’, Interaksi Online, 10(2), pp. 14–26. Available at: https://www.fisip.undip.ac.id.
Winarni, E. W. (2018) Teori dan Praktik Penelitian Kualitatif : Penelitian TindaKan Kelas (PTK) Research and Development (R&D). 1st edn. Jakarta: Bumi Aksara.
Yulannugroho, C. H. (2023) ‘Kepuasan Remaja Menggunakan Aplikasi Discord (Studi Deskriptif Kuantitatif Kepuasan Remaja Menggunakan Aplikasi Discord di Surabaya)’, Commercium, 06(02), pp. 20–28.
Zellatifanny, C. M. and Mudjiyanto, B. (2018) ‘Tipe Penelitian Deskripsi dalam Ilmu Komunikasi’, Jurnal Diakom, 1(2), pp. 83–90.
Zepetto (2015) Sejarah Point Blank, Zepetto Interactive Indonesia. Available at: https://www.pointblank.id/news/list (Accessed: 15 April 2023).
Published
2024-07-31
How to Cite
APRIO, Aqza Araieza; ATHALARIK, Fadli Muhammad; APRIO, Aqza Araieza. ORGANIZATIONAL COMMUNICATION PATTERNS OF KAIZEN TEAM IN POINT BLANK ONLINE GAME. Acta Diurna: Jurnal Ilmu Komunikasi, [S.l.], v. 20, n. 1, p. 79-95, july 2024. ISSN 2620-6676. Available at: <https://jos.unsoed.ac.id/index.php/acta_diurna/article/view/9545>. Date accessed: 13 may 2025. doi: https://doi.org/10.20884/1.actadiurna.2024.20.1.9545.
Section
Articles

Most read articles by the same author(s)

Obs.: This plugin requires at least one statistics/report plugin to be enabled. If your statistics plugins provide more than one metric then please also select a main metric on the admin's site settings page and/or on the journal manager's settings pages.