Game-Based Learning Model of Pencak Silat for Early Childhood to Build Self-Efficacy

  • Lulut Gilang Saputra Universitas Negeri Malang
  • Lokananta Teguh Hari Wiguna Faculty of Sport Science, State University of Malang, Indonesia
  • Arief Darmawan Faculty of Sport Science, State University of Malang, Indonesia
  • Muhammad Ilham Vahrudin Faculty of Sports Science, Malang State University, Indonesia
  • Muhammad Akbar Cendra Wirayudha Faculty of Sports Science, Malang State University, Indonesia

Abstract

This study aims to develop a pencak silat training model for early childhood that is suitable as a pencak silat textbook for kindergarten students at Aisyiyah Bustanul Athfal 9 Malang. Research and Development (R&D) was the research method used in this study. The data collection instruments used by the researcher included interviews, observations, questionnaires, and documentation, with the results being qualitative and quantitative data. The product validation process involved several experts, including early childhood learning experts, pencak silat material experts, and media experts. Then, the product underwent a trial process in small and large groups. The results of the product validation obtained a percentage of 82% from early childhood learning experts, 87% from pencak silat material experts, and 90% from media experts, so it was considered very valid and meaningful to be used. The small group trial results obtained a percentage of 82%, and the large group trial results obtained a percentage of 84%, making it highly valid and meaningful for implementation. Thus, the pencak silat game-based learning model for students at Aisyiyah Bustanul Athfal 9 Malang Kindergarten shows that the game-based pencak silat book for kindergarten-aged children is highly valid and suitable for use.

References

Azizah, S., Sholih, S., & Ganiadi, M. Implementasi Program Muatan Lokal Pencak Silat dalam Penanaman Nilai Karakter pada Anak Usia 5-6 Tahun di PAUD AN-NUR Kecamatan Serang. Dedikasi PKM, 4(2), 255-264.

Banihashem, S. K., Dehghanzadeh, H., Clark, D., Noroozi, O., & Biemans, H. J. A. (2024). Learning analytics for online game-Based learning: a systematic literature review. Behaviour and Information Technology, 43(12), 2689–2716. https://doi.org/10.1080/0144929X.2023.2255301

Dolohmae, A. (2019). Penanaman Karakter Disiplin dalam Kegiatan Ekstrakurikuler Pencak Silat Tapak Suci di SD Muhammadiyah 1 Purwokerto Kecamatan Purwokerto Utara Kabupaten Banyumas. DIGITAL REPOSITORY: UIN Prof. KH. Saifuddin Zuhri Purwokerto. http://repository.iainpurwokerto.ac.id/6662/2/COVER_BABI_BABV_DAFTARPUSTAKA.pdf

Ferdyansyah, A., Eti Rohaeti, E., Masyita Suherman, M., & Studi Bimbingan dan Konseling, P. (2020). Gambaran Self Efficacy Siswa Terhadap Pembelajaran (Vol. 3, Issue 1).

Fernanda, A., & Muktiani, N. R. (2019). Keterlaksanaan Pembelajaran Beladiri Pencak Silat Dalam Pendidikan Jasmani Olahraga Dan Kesehatan Di SMA Negeri Se-Kota Yogyakarta. Pendidikan Jasmani Kesehatan Dan Rekreasi, 8, 6.

Gunanto, S. G. (2021). Game-Based Learning: Media Konstruktif Pembelajaran Mandiri Bagi Siswa (Vol. 17, Issue 1).

Hafidh, M. A., Faridah, L., & Aini, K. N. (2025). Pengaruh Model Game Based Learning berbantuan Quizwhizzer terhadap Pemecahan Masalah Matematis berdasarkan Self Efficacy. Postulat : Jurnal Inovasi Pendidikan Matematika, 6(1), 116–127. https://doi.org/10.30587/postulat.v6i1.10436

Halim, A.R & Indriarsa, N. (2013). Minat Siswa SMA Dr.Soetomo Surabaya Pada Kegiatan Ekstrakurikuler Futsal. Jurnal Pendidikan Olahraga Dan Kesehatan, 01(1), 165–175. https://core.ac.uk/download/pdf/196255896.pdf.

Hartt, M., Hosseini, H., & Mostafapour, M. (2020). Game On: Exploring the Effectiveness of Game-based Learning. Planning Practice and Research, 35(5), 589–604. https://doi.org/10.1080/02697459.2020.1778859

Hayati, D., Idin, D., Riyadhul, S., & Subang, J. (n.d.). Al-Munadzomah: Jurnal Manajemen Pendidikan Islam Penerapan Pendidikan Karakter Melalui Kegiatan Ekstrakurikuler Pencak Silat Untuk Meningkatkan Self-Efficacy Peserta Didik. http://jurnal.iuqibogor.ac.id

Islam, K. R., Komalasari, K., Masyitoh, I. S., Juwita, J., & Adnin, I. (2024). Pengaruh Model Pembelajaran Game Based Learning terhadap Motivasi Belajar Peserta Didik. Ideas: Jurnal Pendidikan, Sosial, Dan Budaya, 10(3), 619. https://doi.org/10.32884/ideas.v10i3.1640

Jääskä, E., Lehtinen, J., Kujala, J., & Kauppila, O. (2022). Game-based learning and students’ motivation in project management education. Project Leadership and Society, 3. https://doi.org/10.1016/j.plas.2022.100055

Mahayanti, N. W. S., Kusuma, I. putu I., Ashadi, A., & Rachman, D. (2024). The Impact of Digital Game-Based Learning on Children’s Self-Efficacy and Reading Success. Voices of English Language Education Society, 8(1). https://doi.org/10.29408/veles.v8i1.25325

Mufarriq, M. U. (2021). Membentuk Karakter Pemuda Melalui Pencak Silat. Khazanah Pendidikan Islam, 3(1), 41–53. https://doi.org/10.15575/kp.v3i1.10193.

Mulyana. (2015). Pembentukan Karakter Melalui Pembinaan Olahraga. JurnalKepelatihan Olahraga, 3(2), 74–86.

Nisa, F., Ris Sumaryani, & Sigit Hariyadi. (2024). Efektivitas Bimbingan Klasikal Metode Game Based Learning Berbasis Digital dalam Meningkatkan Efikasi Diri Siswa. JKI (Jurnal Konseling Indonesia), 9(2), 69–76. https://doi.org/10.21067/jki.v9i2.10183

Oktavia, R. (n.d.). Game Based Learning (GBL) Meningkatkan Efektivitas Belajar Siswa.

Nuraida, N. (2016). Pengembangan nilai-nilai karakter melalui pendidikan pencak silat untuk anak usia dini (Studi Kasus Di Paguron Pencak Silat Galura Panglipur Bandung). Tunas Siliwangi: Jurnal Program Studi Pendidikan Guru PAUD STKIP Siliwangi Bandung, 2(1), 59-77.

Pratiwi, R. (2024). Peningkatan Kreativitas Belajar Peserta Didik Melalui Metode Game Based Learning. 1(7). https://ejournal.jurnalpengabdiansosial.com/index.php/jps

Riani, A., & Purwanto, A. (2017). Ekstrakurikuler Pencak Silat Membangun Pendidikan Karakter pada Siswa Sekolah Dasar. Jurnal Performa Olahraga, 2(1), 69–81.

Rizal, Y. K., Hidayat, S., & Suryana, Y. (2021). Model Pengembangan Karakter Percaya Diri Siswa Sekolah Dasar Melalui Program Ekstrakurikuler Pencak Silat Tapak Suci. Pedadidaktika: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar, 8(1), 102-113.

Rizqi Amin Trisnanto, M., Yudhistira, D., Dan Kesehatan, K., & Negeri Surabaya, U. (2024). Prosiding Seminar Nasional 2024-Pendidikan Jasmani dan Kesehatan Mental Peserta Didik.

Ruswinarsih, S., Apriati, Y., & Malihah, E. (2023). Penguatan Karakter Melalui Seni Bela Diri Pencak Silat Kuntau Pada Masyarakat Kalimantan Selatan, Indonesia. PADARINGAN (Jurnal Pendidikan Sosiologi Antropologi), 5(01), 50-62

Setyaningsih, D. (2025). Analisis Dampak Pembelajaran Berbasis Game Pada Anak Usia Dini Dan Siswa Sekolah Dasar Analysing The Impact Of Game-Based Learning On Early Childhood And Primary School Students. 8(2). https://rgap.uho.ac.id/index.php/journalHal:220-227

Sugiyono. 2013. Metode Penelitian Kualitatif, Kuantitatif dan R&D. Bandung. Alfabeta

Sun, L., Kangas, M., Ruokamo, H., & Siklander, S. (2023). A systematic literature review of teacher scaffolding in game-based learning in primary education. In Educational Research Review (Vol. 40). Elsevier Ltd. https://doi.org/10.1016/j.edurev.2023.100546

Wahyuning, S. (n.d.). Pembelajaran Ipa Interaktif Dengan Game Based Learning. Jurnal Sains Edukatika Indonesia (JSEI), 4(2).

Zairozie, A. Z. (n.d.). Pengaruh Permainan Gimkit Terhadap Self-Efficacy Dan Motivasi Belajar Siswa Kelas 7 Di Smp Nu Bantaran: Studi Kuantitatif Deskriptif.
Published
2025-10-31
How to Cite
SAPUTRA, Lulut Gilang et al. Game-Based Learning Model of Pencak Silat for Early Childhood to Build Self-Efficacy. Physical Activity Journal (PAJU), [S.l.], v. 7, n. 2, p. 147-166, oct. 2025. ISSN 2686-5807. Available at: <https://jos.unsoed.ac.id/index.php/paju/article/view/17913>. Date accessed: 08 apr. 2026. doi: https://doi.org/10.20884/1.paju.2025.7.2.17913.