Implementing “Superlary Game” To Improve Students’ Vocabulary Mastery

  • Intan Maulida Rizikiya Universitas Islam Balitar, Indonesia
  • Hesti Puspita Sari Universitas Islam Balitar, Indonesia
  • Nita Susanti Universitas Islam Balitar, Indonesia
  • Supriyono Supriyono Universitas Islam Balitar, Indonesia

Abstract

This research is aimed to overcome the problem in the classroom by improving students’ vocabulary mastery through game. The research is conducted in SMAN 1 Kademangan for grade tenth of MIPA 1. The game applied in this research was made by Wahyu Dwi Lestari (2020). It is a “Superlary game” game stand for Escapade game. To cater to a new way of overcoming this issue, classroom action research is focusing on intensifying the students’ vocabulary mastery through the game. The research instruments were pre-test and post-test which were analyzed using an independent sample t-test. Furthermore, the results obtained that the results of the post-test test of 84 are greater than the pre-test of 63. This means that the Superlary game application is effective for improving vocabulary mastery and learning achievement of students of class X MIPA SMAN 1 Kademangan Blitar. This finding shows that students show a very good increase in vocabulary enrichment in one cycle. Therefore, it can be concluded that the Superlary game application can be used effectively by teachers as an alternative application for teaching and learning vocabulary mastery, especially for the basic competencies of historical events. For the future researchers can use the results of this research as the first step to examine the effectiveness of students using “Superlary game” or even create similar games with different themes.

References

Amory, A., Naicker, K., Vincent, J., & Adams, C. (1999). The use of computer games as an educational tool: identification of appropriate game types and game elements. British Journal of Educational Technology, 30(4), 311–321.
Ashaver, D., & Igyuve, S. M. (2013). The use of audio-visual materials in the teaching and learning processes in colleges of education in Benue State-Nigeria. IOSR Journal of Research & Method in Education, 1(6), 44–55.
Cottrell, S. (2019). The study skills handbook. Bloomsbury Publishing.
Diamond, L., & Gutlohn, L. (2006). Teaching vocabulary. Retrieved from the Reading Rockets Website: Http://Www. Readingrockets. Org/Article/Teaching-Vocabulary.
Graves, M. F. (2016). The vocabulary book: Learning and instruction. Teachers College Press.
Hennink, M., Hutter, I., & Bailey, A. (2020). Qualitative research methods. Sage.
Joklová, K. (2009). Using pictures in teaching vocabulary. Masarykova univerzita, Pedagogická fakulta.
Kaypova, S. K. (2021). The Definition of Vocabulary and Behaviorist Learning Theory. НА ПЕРЕСЕЧЕНИИ ЯЗЫКОВ И КУЛЬТУР, 168.
Kemmis, S. (2009). Action research as a practice‐based practice. Educational Action Research, 17(3), 463–474.
Kemmis, S., McTaggart, R., & Nixon, R. (2014). The action research planner: Doing critical participatory action research. Springer.
Kemmis, S., McTaggart, R., & Nixon, R. (2015). Critical theory and critical participatory action research. The SAGE Handbook of Action Research, 453–464.
Kremmel, B., & Schmitt, N. (2018). Vocabulary levels test. The TESOL Encyclopedia of English Language Teaching, 1–7.
Mandasari, B., & Aminatun, D. (2020). IMPROVING STUDENTS’SPEAKING PERFORMANCE THROUGH VLOG. English Education: Journal of English Teaching and Research, 5(2), 136–142.
Oo, T. Z., Magyar, A., & Habók, A. (2021). Effectiveness of the reflection-based reciprocal teaching approach for reading comprehension achievement in upper secondary school in Myanmar. Asia Pacific Education Review, 22(4), 675–698.
Sabir, I. S., Afzaal, A., Begum, G., Sabir, R. I., Ramzan, A., & Iftikhar, A. (2021). Using Computer Assisted Language Learning for Improving Learners Linguistic Competence. Multicultural Education, 7(4).
Sari, H. P., & Lestari, W. D. (2020). Designing Superlary Game to Learn Vocabulary of Tenth Grade Students. EDUCATIO: Journal of Education, 5(2), 159–168.
Sari, H. P., Sutanti, N., & Wahyuningsih, L. T. (2018). Developing Flashcard Media for Teaching Vocabulary to the Seventh Grade Students of Junior High School (Study Case in the seventh grade students at SMPN 1 Sanankulon). Konstruktivisme: Jurnal Pendidikan Dan Pembelajaran, 10(2), 178–192.
Strayer, J. F. (2012). How learning in an inverted classroom influences cooperation, innovation and task orientation. Learning Environments Research, 15(2), 171–193.
Published
2022-12-31
How to Cite
RIZIKIYA, Intan Maulida et al. Implementing “Superlary Game” To Improve Students’ Vocabulary Mastery. Jurnal Lingua Idea, [S.l.], v. 13, n. 2, p. 159-167, dec. 2022. ISSN 2580-1066. Available at: <http://jos.unsoed.ac.id/index.php/jli/article/view/7271>. Date accessed: 25 apr. 2024. doi: https://doi.org/10.20884/1.jli.2022.13.2.7271.